1.10.1

-Fixed creating a localization without already having a translation file causing a crash.
    

1.10.0

-Fixed several bugs related to localized text
-OMP: Fixed unstable platforms (MagicBlock) sometimes being incorrectly initialized in online games, resulting in platforms that players would fall through on first contact
-Added support for creating/updating localization preview thumbnails
    

1.09.9 (beta)

-Fix HoverText not properly displaying translated text
-Fix Unlockables and ProgressionGui not being translated
-Add some missing translate strings
-Updated default.pot
    

1.09.8 (beta)

-Added support for localizeable text in the tutorial
-Added missing translate calls for Bloody Shrine
-Fixed config input screen binds not being translated
-Updated default.pot
    

1.09.7 (beta)

-Added Steam Workshop support for custom translations
  -This feature may be buggy or not work correctly, please help out by reporting bugs
-Added option in LevelEditor to disable custom player backgrounds
-Fix HardMode BossSpriggan's hanging weight flickering in/out of visibility
-Fix some inconsistencies with camera panning during intermissions
-Fix translated Credits text not displaying properly
-Flame pillar damage scalling increased (0.8+0.3 -> 1.0+0.5 INT+LVL)
-Fix crash due to a null target in final boss's ExplosionBall attack
-Fixed PetDog command aura overriding temporary effects from potions
-Fixed PetDog permanent stat up potion changes not reflecting immediately
-Fixed being unable to recall a PetDog that's in Guard mode and recently thrown
-Fixed Wildling Bear Stomp going through platforms in Final Boss phase 2 platforms
-Increased delay before Final Boss phase 2 rift (bottom-of-level) deals damage to player
-Fixed some issues with level generation regarding branch exit placement
-Fixed certain tiles in the Factory boss room not being indestructible, resulting in getting stuck in the boss arena
-Fixed freezing shopkeepers causing them to drop their held goods through the floor
-Fixed being unable to pick up Fairies on boulders. Fairies can now also be picked up while in the air
-Fixed Swoopers being unable to be hurt by PetDogs and summoned monsters
-Fixed a possible crash with heal circle
-Fixed reincarnation neck item attribute having a bad effect when god cursed (reviving with 0 hp instead of half hp)
-Added a gold cap of 999 gold (anything above this breaks the GUI)
-Summon Monsters hp scaling reduced from 1/1.5/2 -> 0.5/1/1.5
-Zombies rebalanced
  - HP 50->30, champion hp 240->180
  - Zombies now have a lifesteal attack


    

1.09.6

-Items from Boss Chests are now automatically identified
-Boulders no longer collide with Shrines
-Removed randomness in Spriggan's bow-aiming times. Spriggans now aim and shoot at a consistent timing
-Increased health of Summon Monster's minions by an amount based on caster's INT
-Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod)

For a list of changes since the last non-beta release, see beta updates 1.09.0 - 1.09.5
    

1.09.5 (beta)

-Added missing translateable strings to Shrine names
-Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK
-Made Shopkeepers in the Rift less likely to run off ledges to their deaths
-Rebinded Sword spin attack to only occur when holding side direction and down.
-Fixed typo in Snake Eater background
-Fixed Shockwave spell not showing critical properly
-Fixed saving/loading of Ascetic vow state
-Fixed BossBroodDemon spawning way more eggs than normal when stunned
-Updated default.pot for newest beta: http://vagantegame.com/default_1.09.5.pot
-OMP: Fixed BossDragons' fireball zIndexing
    

1.09.4 (beta)

-Bombs and Bombarrows no logner blow up when touching a torch
-Background: Illiterate: Added an additional starting item
-Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines
-Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per VIT/5
-OMP: Fixed overhead chat lines not being drawn sometimes
-OMP: Fixed ManEatingPlants staying attached to a teleporting player
-OMP: Fixed Mimics not being properly picked up client-side
-Fixed the order of Houndmaster's Flail background, so that background icons are consistent between classes
-Fixed hover cursor location being incorrect in the player STATS tab
-Fixed (really) BossShadowKnight getting stuck while teleporting at bottom of map
-Fixed Hard-Mode BossWisp's electricity position being incorrect

1.09.3 (beta)

-Increased sword spin falling damage
-BossFinal:
  -OMP: Fixed lasers not dealing damage sometimes
  -Fixed combo attacks sometimes getting stuck out of range when standing on a floating platform
  -Increased Magic Missile homing range
  -Reduced Magic Missile and Super Fireball cast cooldown
-Increased Skeleton base SPD stat from 0->1 (now equivalent to default speed of normal classes)
-Removed saving/loading of quickcast settings (due to there being some bugs regarding online game spell-casting desync)
-Fixed Block affinity reflects not working on MechGrunts spinning attack
-Fixed BossShadowKnight getting stuck casting teleport on a dead player thats fallen into the abyss
-Fixed Mimic Whisperer mimics damaging allies in online game
-Fixed some bugs with drawing of non-english characters on screen

1.09.2 (beta)

-Fixed some sprites not properly being displayed (some final boss sprites, spriggan boss sprites)
-Fixed some issues with units being stunned excessively by damage
-Fixed quick cast settings being saved/loaded in player slots for online games
-Hardmode bonfire healing changed to a base value of 10
-Added a chance for spellbooks in loot sacks
-Pure Type damage floating text now has a unique look to differentiate from physical damage
-Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena
-Reworked sword spin to be an upgrade to falling sword attacks
-Increased overhead sword swing damage from 66% -> 80%
-Added club affinity to random class generation
-Hard mode respawns in Act 3 limited to one respawn per room
-You can eat rats
    

1.09.1 (beta)

-Fixed crash in online multiplayer
-Fixed critical hit CombatText not showing proper color
-Reverted bouncing on enemy behavior to old, variable-bouncing
    

1.09.0 (beta)

Changes:
-Removed english-only bitmap fonts, all floating text now uses true type fonts
-Added new behavior to Final Boss laser array 
-Reduced ice ball damage scaling from 0.45 to 0.25 INT
-Added a new unique modifier to the Mage Heirloom starting ring
-Added additional supported locales (RU, PT, PL, TR, TH, IT, CS)
-Reduced Ascetic background VIT gain by half
-Preferred quick cast settings are now saved between games
-New spells now automatically assign to a quick cast slot
-Extended Final Boss invincibility throughout its phase 2 transformation
-Final Boss second phase health increased from 300 => 400

Bugfixes:
-Fixed Input actionNames not being translated properly in Config GUI
-Fixed some langauged to properly saving their setting in config.ini
-Fixed saving/loading of Random class characters not properly saving the randomized affinities
-Fixed camera zoom shifting slightly while entering a level
-Fixed BossDragon dive bomb attack behavior to properly wait at apex of dive
-Fixed SpikeTraps colliding with a player hanging on aledge adjacent/underneath it.
-Fixed a couple of bugs where blocking damage doesn't result in expected behavior
-Fixed game over menu position getting stuck when spamming START.
-Fixed Fairy getting stuck in cornered animation when running against walls in intermission 
-Fixed some sprite offsets in Good Ending credits scene
-Fixed throwing PetDog into water causing it to be unresponsive until it lands on the ground
-Fixed custom level Bonfires only healing the first player to sit at them
-Fixed custom level Shrines not properly initializing, resulting in bouncy shrines sometimes
-Fixed Cursed Adherent background being able to curse throwable items
-Fixed items stored in loot sacks not being properly destroyed when transitioning a level
-Fixed Shop doors pushing units before it actually closes
-Fixed PetDog damage scaling not being properly saved/loaded
-Fixed possible level generation soft lock when branch exits are generated on a boulder trap
-Fixed electricty damage stunning players despite full resistances
-Fixed Hard-mode final boss having incorrect laser offsets
-Fixed arrows in monster corpses appearing to float in mid-air
-OMP: Fixed Merchant background not giving gold properly
-OMP: Fixed some interpolation issues with Fairies when picked up
-OMP: Fixed bug where setting at Bonfire sometimes doesn't properly refresh skills or trigger bonfire effects
-OMP: Fixed game over progression GUI flashing at start of game over
-OMP: Fixed wrong sound-effect being played when picking up arrows
-OMP: Fixed final boss not showing windup animation before dash attacking

    

1.08.2

Changes since last public update:
-GFX: Changed base game resolution to 720p HD
-GFX: Reworked and improved Caves tiles
-Increased minimum brightness of a tile (33/255 to 55/255) 
-Added 8 new backgrounds
-Reworked/tweaked many backgrounds
-Added three new saveable Fairy type creatures, now each act has a saveable Fairy
  -(Experimental, feedback required) Saving a fairy permanently buffs bonfire healing instead of healing the player directly 
-Random class now randomizes starting affinities
-Added quick cast tooltips
-Moved credits and unlocks out of Main Menu (now only accessible in Pause/Escape menu)
-ManEatingPlant now has a short delay after swallowing victim before dealing damage
-Intermission camera zoom no longer zooms out to entire level
-Icebolt tier increased from 1 to 2
-Reduced the amount of cooldown scaling Elec Lance gains from DEX
-BossBroodDemon: Explosive egg damage reduced 99 to 33
-BossShadowKnight: Reworked AI to be more challenging
-HoundMaster:
  -Pet's Stay command changed to a Guard command.
  -Club 1 and Shockwave damage increased.
  -Pet starting defense increased from 0 to 4
  -Pet boulder damage received decreased from 999 to 10
  -Pet command aura increased from 2/2 to 4/3 damage/defense
  -Added cooldown after being thrown when it can't be picked up again
-Added a load/save point graphical animation
-Added flails to normal item pool.
-Fixed flails not working properly with most item attributes
-Fixed flail heads disappearing when hitting certain projectiles
-BossAbomination gore ball radius reduced to allow for easier time dodging
-Holy affinity Second Chance reworked
-Acrobatics dodge chance increased from 15/30 to 20/40%
-Shadow Affinity 3 now auto-stealths when out of combat
-Greatly decrease Champion Piranha speed outside of water
-OMP: Fix Server not correctly processing minimap tile updates, resulting in an uncapped growing vector of updates
-OMP: Fix co-op bug where wraiths teleport infinitely upon entering an intermission after being telefragged.
-LE: Added PlayerMod LEVEL_UP
-LE: Allow setting of items as god-cursed
-LE: Fixed custom level levers being inverted on hard mode
-Fix Crawler animation being extra fast when Seltioc is worn
-Fix Shopkeeper angry emote appearing sometimes when dead
-Fix Bloody shrine causing player movement to be disabled when transitioning levels during the animation
-Fix non-champion fleaman dealing fire damage
-Fixed two item typos (Lunar circlet, Adherent's Ring
-Fixed Heal Wand spell being consumed by dead units
-Fixed Item Magic Find modifier not being correctly influenced by Player LUK
  -LUK now increases the potential rarity of items found
-Added PlayerMod LEVEL_UP
-Reworked how LUK affects magic find chance (fixes UNK appearing with negative luck)
-Fixed mage starter rod projectile being able to miss slimes
-Fixed flail heads sometimes disappearing, especially in online games
-BossEvilMage: Hard mode swarm missile rotation speed reduced
-Spiders now have a consistent pre-jump animation tell (before: sometimes spider jumps would have no delay)
-Prevent mimics from hurting shrines
-Give BossBroodDemon a base 50% freeze resistance
-Respawned cultists in the ruins no longer summon demon armor or dogs
-Champion zombie base damage reduced from 25->20
-Reworked freeze resistance slightly. Enemies are no longer as susceptible to chain freezing.
-Added game engine support for custom language translations
-Throw strength cap increased from 8->10
-Rework wanted background starting ring
-Fixed owl sign on main menu being drawing below and under the caravan zIndex
-BossAbomination gore balls are now always the same faction as it (Fixes issues when charmed)
-Remove mushroom tiles where breakable walls, entrances, and exits, exist
-PetDog bark no longer pushes enemies, instead applies a slow debuff to them.
-MechGrunt(beyblade) - Downwards acceleration spin decreased.
-MechSpider - Fixed electricity traveling through tile corners.
-Fixed Quick Cast and Quick Swap toggling issues
-Hard Mode base bonfire healing reduced from 20 -> 15 hp
-PetDog defense scaling reduced by 50%
-Fire Shield reworked, embers now fire in facing direction. Leveling up increases ember count.
-Brood Demon non-explosive eggs no longer explode on contact.
-Added a small critter to caves generation
-Updated compiler and dependant library versions

Newest changes since 1.08.1:
- Fixed a bug where ManEatingPlants could possibly attach to players that are teleporting
- Fixed a crash related to Fairys being picked up while dead, and then removed when the level transitions despite beign picked up
- Fixed some visual offset issues in the game over screen
- AffinityArchery: Removed damage bonus from levels 4/5
- Fixed bouncing arrows sometimes hurting enemies more times than they should
- Fixed crash and unexpected behavior due to weapon reach item modifier interacting with polygonal weapon collision code

1.08.1 (Beta)

- Houndmaster Heavy Flail background now adds slow effect instead of knockback
- Houndmaster PetDog throw internal cooldown now applies to the actual throwing action rather than the picking up of the dog
- Fixed Ascetic stat gains not being properly reflected in the menu
- Breaking your ascetic vow now cuts gained stats by half
- Added rats to the catacombs too
- Reduced Iceball freeze duration from 150 -> 130 frames
- Fixed player jump animation never showing the first frame
- Fixed BossChimera sometimes getting stunned while jumping and falling through the level
- Removed Chaos effect chance of spawning water in the Factory (due to acid water effects)
- Fixed some particle effects not having properly randomized draw orientations

    

1.08.0 (Beta)

-Hard Mode base bonfire healing reduced from 20 -> 15 hp
-PetDog defense scaling reduced by 50%
-Eleclance bonus from dex reduced from 50% to 25%
-Fire Shield reworked, embers now fire in facing direction. Leveling up increases ember count.
-Brood Demon non-explosive eggs no longer explode on contact.
-Ascetic background reworked: gain stats for each floor beaten without wearing equipment.
-Scholar background required reading per int increased
-Cursed adherent background now only affects chests
-Added a small critter to caves generation
-Updated compiler and dependant library versions
    

1.07.5 (Beta)

-Fix crash in OSX builds
-Fix crash when entering final level.
    

1.07.4 (Beta)

-Enable beta Linux and Mac builds
-Ascetic background gold scaling reduced
-Fixed Quick Cast and Quick Swap toggling issues
    

1.07.3 (Beta)

-Revert accidental addition of spiketraps dealing 33 damage
-Reworked God of Light's healing spell
-Fixed Wand affinity level 1 not doing anything
-BossEvilMage: Hard mode swarm missile rotation speed reduced
-Spiders now have a consistent pre-jump animation tell (before: sometimes spider jumps would have no delay)
-Prevent mimics from hurting shrines
-Give BossBroodDemon a base 50% freeze resistance
-Respawned cultists in the ruins no longer summon demon armor or dogs
-Champion zombie base damage reduced from 25->20
-Reworked freeze resistance slightly. Enemies are no longer as susceptible to chain freezing.
-Added support for custom language translations
-Added support for Korean fixed-sys font
-Re-add chaos water effect (water does not trigger in tower level though)
-Throw strength cap increased from 8->10
-Faithless players now deal extra damage to shrines
-Mimic whisperer mimic stats now scale based on floor
-Maximum of three smith blessings per floor. 
-Reworked ascetic background to scale
-Rework wanted background starting ring
-Fixed owl sign on main menu being drawing below and under the caravan zIndex
-BossAbomination gore balls are now always the same faction as it (Fixes issues when charmed)
-Remove mushroom tiles where breakable walls, entrances, and exits, exist
-PetDog bark no longer pushes enemies, instead applies a slow debuff to them.
-MechGrunt(beyblade) - Downwards acceleration spin decreased.
-MechSpider - Fixed electricity traveling through tile corners.
    

1.07.2 (Beta)

-Reworked how LUK affects magic find chance (fixes UNK appearing with negative luck)
-Houndmaster pet now retains Guard order even after thrown
-Fixed Player auto-stealth triggering while swimming
-Smith God blessing chance reduced from 100% to 50% per item
-Fixed mage starter rod projectile being able to miss slimes
-Fixed flail heads sometimes disappearing, especially in online games
-Reworked Acolyte of Light background, now grants new ability: Circle of Light
-Removed Water summoning from the chaos effect pool
   

1.07.1 (Beta)

-OMP: Fix crash when entering first intermission...
-Reduced PetDog throw cooldown
    

1.07.0 (Beta)

-GFX: Changed base game resolution to 720p HD
-GFX: Reworked and improved Caves tiles
-Increased minimum brightness of a tile (33/255 to 55/255) 
-Added 8 new backgrounds
-Rework/buff a handful of backgrounds
-Added three new saveable Fairy type creatures, now each act has a saveable Fairy
  -(Experimental, feedback required) Saving a fairy permanently buffs bonfire healing instead of healing the player directly 
-Random class now randomizes starting affinities
-Added quick cast tooltips
-Moved credits and unlocks out of Main Menu (now only accessible in Pause/Escape menu)
-ManEatingPlant now has a short delay after swallowing victim before dealing damage
-Intermission camera zoom no longer zooms out to entire level
-Slightly reworked Sword affinity 4 and 5
-Increased Basic Rod projectile size from 3 to 5
-Icebolt tier increased from 1 to 2
-Reduced the amount of cooldown scaling Elec Lance gains from DEX
-BossBroodDemon: Explosive egg damage reduced 99 to 33
-BossShadowKnight: Reworked AI to be more challenging
-HoundMaster:
  -Pet's Stay command changed to a Guard command.
  -Club 1 and Shockwave damage increased.
  -Pet starting defense increased from 0 to 4
  -Pet boulder damage received decreased from 999 to 10
  -Pet command aura increased from 2/2 to 4/3 damage/defense
  -Added cooldown after being thrown when it can't be picked up again
-Added a load/save point graphical animation
-Added flails to normal item pool.
-Fixed flails not working properly with most item attributes
-Fixed flail heads disappearing when hitting certain projectiles
-BossAbomination gore ball radius reduced to allow for easier time dodging
-Holy affinity Second Chance reworked
-Acrobatics dodge chance increased from 15/30 to 20/40%
-Shadow Affinity 3 now auto-stealths when out of combat
-Greatly decrease Champion Piranha speed outside of water
-OMP: Fix Server not correctly processing minimap tile updates, resulting in an uncapped growing vector of updates
-OMP: Fix co-op bug where wraiths teleport infinitely upon entering an intermission after being telefragged.
-LE: Added PlayerMod LEVEL_UP
-LE: Allow setting of items as god-cursed
-LE: Fixed custom level levers being inverted on hard mode
-Fix Crawler animation being extra fast when Seltioc is worn
-Fix Shopkeeper angry emote appearing sometimes when dead
-Fix Bloody shrine causing player movement to be disabled when transitioning levels during the animation
-Fix non-champion fleaman dealing fire damage
-Fixed two item typos (Lunar circlet, Adherent's Ring
-Fixed Heal Wand spell being consumed by dead units
-Fixed Item Magic Find modifier not being correctly influenced by Player LUK
  -LUK now increases the potential rarity of items found
-Added PlayerMod LEVEL_UP

    

1.06.0

-Fixed crash related to Spriggan champion casting
-Fixed index-out-of-bounds crash related to level exploration
-Fixed Weapon projectiles being invisible upon release
-Fixed multiple bonfires in a level not healing or handling sacrificed items properly
-Fixed a shop sometimes spawning in the Factory
-LevelEditor: Added option to disable loot drops on Monsters
-LevelEditor: Added option to make Items cursed

1.05.2

    -Fixed an item in the tutorial not spawning correctly
    -Fixed PetDog crits causing infinite scaling damage
    -Fixed MagicTrap graphical offsets
    

1.05.1

    -Fixed an issue that causes Mac/Linux players to crash on character select
    -Slightly increased chance of artifact items
    -Fixed Pet Offense 2 affinity not working properly
    

1.05.0

Changelog since last public update 1.02.9

-Enabled Steam Achievements
-Enabled unlockable Hard Mode for users that have beaten the game
-Enabled Steam Workshop for custom user levels
-Enabled in-game Level Editor (F9)
-New Catacombs graphics
-Different acts now have reskinned crates/barrels
-Added wildling affinity icons
-Reworked BossTowerSerpent fight
-Spell Shrines are now guaranteed to not drop the same spell book as those sacrificed
-Tortoises now move randomly when out of sight
-CQC base damage decreased
-Added new Sword Affinity tier
-Factory: Fix MiniMech AI using only one attack. MiniMech attacks slightly faster
-Factory: Total level height reduced by one row. Now has less Spikes and more Acid
-Slighty increased base Zombie attack cooldown (by 15 frames)
-Fixed BossAbomination not retargeting far-away liviing players
-BossBehemoth is now no longer charmable
-Fixed Elec Trap sprites being invisible
-BossChimeraTail is now no longer physical
-Stoic Background Status Effect reduction increased from 25% -> 33%
-Rogue victory background effect changed from Boomerang -> Crossbow
-Added a generalized Boomerang background available to all classes
-Added a max damage cap of 10 to Shrines
-Fixed Scholar shrine not counting stacks of scrolls when sacrificed
-Fixed some memory leaks
-Fixed certain entities persiting between levels
-Fixed bug where Boss Behemoth glitches and permanently freezes sometimes
-Fixed dying to final boss ice blocks incorrectly stating cause of death as Boulder
-Fixed crash when MagicBlock is out of bounds
-Fixed BossSpriggan shuriken prep tell not disappearing after death
-Fixed crash when visiting a tile outside of room bounds of map
-Fixed negative stat ItemAttributes(-STR, -DEX, etc.) not having a proper negative suffix
-Fixed cursed bow accuracy not working
-Fixed Wildling Bear Stomp/Eagle Rise dealing damage to units in the same faction
-Fixed Dagger Affinity level 3 not dealing return damage
-Fixed slime floors respawning non-slimes
-Fixed interaction between Wand of Digging and FallingDoors (wand now destroys doors)
-Fixed MagicTraps not having gravity
-Fixed infinite loop crash related to Thief NPC quest
-Fixed cases where Spellbooks don't have the correct name
-Fixed Wisp behavior when frozen
-Fixed crash during level transition with Pet Dogs
-Fixed crash when you resize a level and leave an ExitDestination out of bounds
-Fixed crash when player has cursedJumpDamage and Fire Shield status effect.
-Fixed Spirits spell not persisting between levels.
-Fixed Items that store other items not working after level transition
-Poison status effect can no longer be removed by unequipping VIT gear
-Fixed Spider AI glitching out when stunned during their web shoot animation
-Drinking a potion with Snake Eater will now heal your pet if you have the share potion affinity
-Fixed some dead units being targetable by spells
-Fixed carried crates/objects not properly transitioning between levels
-Added new controller-friendly NetMenu options for hosting a custom game
-Fixed Wisps being invisible
-Player can no longer swap weapons while attacking (this fixes some bugs related to rod/wand charges being lost)
-Fixed being able to waste sacrificed Bonfire items on skeletons
-Fixed a bug that cause Hand lunge cooldown times to be inconsistent/too short
-Fixed crash when BoulderTraps are created out of bounds
-Fixed crash related to particles failing to initializeA
-Fixed crash when trying to place and Entity in LevelEditor without selecting an Entity type
-Dash skill now cancels grappling hook automatically
-Wildling can no longer eagle-rise or bear-stomp while in water
-Fixed being able to sword spin while grappling
-Fixed player weapon becoming stuck swinging when stunned in the middle of an unarmed attack
-Fixed crash related to DemonArmor weapons being destroyed clientside
-Fixed crash when placing shops in LevelEditor
-Fixed crash that could occur when resetting an online game back to the main menu
-Fixed a major crash that occurred as a side effect of a previous fix
-Fixed crash when dying to status effects sometimes
-Fixed crash reporting not working correctly for stack overflow exceptions
-Cqc range slightly increased
-Two-handed axe windup speed slightly increased
-Fix crash that sometimes occured when attacking in different directions with Wildling
-Fixed crash where skeletons would have a null weapon
-Reverted change that made Eleclance a limited-charge skill
-Reduced bow recovery time
-Club shockwaves now start slightly in front of the player
-Slightly reworked Chaos effect probabilities, added a new rare outcome
-BossAbomination rebalanced to be less weak to spammed melee attacks
-Experienced background now gives -3 LUK
-PetDogs now stay on player's back while climbing and hanging on ledges
-Increased PetDog jump height by one tile
-Slightly reworked Wildling CQC and Animal affinity trees
-Fixed teleport scrolls teleporting to (0, 0) when unable to find a valid location
-Fixed switching to unarmed weapon not resetting PetDog's Pet Bond weapon attributes
-Fixed ManEatingPlants not being able to eat shrines
-Fixed thrown PetDog not taking damage from plants
-Fixed being able to waste spell charges in the character select screen
-Fixed Rod Affinity Leech Cast causing the player to spend rod charges 
-Fixed longstanding bug that cause BossNecromancer to sometimes get stuck while floating
-Fixed BossBroodDemon's eggs not hatching in water
-Fixed bug that caused some monster's attacks to spawn the wrong projectiles
-Fixed bug that prevents Chest Healing attribute to not work
-Fixed bug that prevented players from exiting the level in very shallow water
-Fixed some issues with Final Boss being stunned and making the fight too easy
-Fixed BossShadowKnight getting stuck at the bottom of the level
-Fixed sword familiar attacking corpses
-Fixed thief NPC not being able to target players
-Fixed being able to ressurect players by saving and loading the game
-Fixed a crash in player select menu where dog palettes wouldn't load
-Fixed a divide-by-zero bug in the continuous collision detection code
-Fixed being able to push boulders behind you due to weapon backswing
-Fixed MainMenu button sounds not playing more than once
-Fixed PetDog not dealing damage while whistle is active
-Fixed Thief NPCs being considered a hostile faction before they're aggrod
-Fixed offsets with Holy Weapon projectiles
-Fixed Rangers not displaying correct portrait sprite in game save menu
-Fixed BossTowerSerpent remaining targetable after death
-Fixed save games not saving the number of floors cleared while wearing mortality gear
-Fixed being able to use sword pogo to infinite jump up walls
-OMP: Fixed bug where chickens would mysteriously die during level transitions
-OMP: Fixed BossEvilMage frost nova not freezing players correctly
-OMP: Fixed stacks of items nto always showing pick up text when adding new item to the stack.
-OMP: Fixed bug that caused player graves to not appear in the intermission
-OMP: Fixed some BossChimera sprite bugs
-OMP: Fixed a server-side crash associated with casting spells
-OMP: Fixed some item state desyncs
-OMP: Fixed being able to set a multi-line lobby name
-OMP: Fixed major player input desync that could occur when window focus is gained/lost while input is made
-OMP: Fixed BossDragon having glitched out graphics sometimes
-OMP: Fixed crash when a player uses super jump in the tower right  before level transition
-OMP: Fixed BossSpriggan spikey ball dealing damage after death
-OMP: Fixed desynced player attack state when rejoining a game
-OMP: Fixed skipping of custom levels defined by default next room UID
-OMP: Fixed alternate crate doodad sprites 
-OMP: Fixed a bug that caused players to become unrevivable
-OMP: Fix wisps summoning to wrong entities
-OMP: Fixed some state desynchronization bugs when disconnecting while dead
-OMP: Fix crash when Ghost fails to play laugh sound 
-OMP: Fixed cursed jump boots not working
-OMP: Fixed Level Feel hover text looking choppy
-OMP: Fixed God cursed items showing inconsistent/incorrect attribute descriptions
-OMP: Fixed DemonArmor being able to push players through walls
-OMP: Fixed dogs being invisible
-OMP: Fixed crash when using a Lever while transitioning level
-OMP: Fixed crash associated with summoned Wisps
-OMP: Fixed enchanting an equipped item not updating stats correctly
-OMP: Fixed starting spell charges not being correct when using +INT starter gear
-OMP: Fixed over-head tooltips not working properly
-OMP: Fixed FireSpinner trap rotation desync
-OMP: Fixed ElecArc lightning effect sometimes attaching to a random entity
-OMP: Fixed players getting teleported out of the final elevator cutscene resulting in death
-OMP: Fixed the game hanging sometimes when shutting down a server
-OMP: Fixed some interpolation issues with Plant Boss

1.044.0 (Beta)

-OMP: Fixed some level-related crashes
-OMP: Fixed God cursed items showing inconsistent/incorrect attribute descriptions
-OMP: Fixed DemonArmor being able to push players through walls
-OMP: Fixed dogs being invisible
-OMP: Fixed crash when using a Lever while transitioning level
-Enabled Steam Achievements
-Factory: Fix MiniMech AI using only one attack. MiniMech attacks slightly faster
-Factory: Total level height reduced by one row. Now has less Spikes and more Acid
-Fixed BossAbomination not retargeting far-away liviing players
-BossBehemoth is now no longer charmable
-Fixed being able to open F9 editor menu while transitioning level
-Fixed Elec Trap sprites being invisible
-BossChimeraTail is now no longer physical
-Fixed Scholar shrine not counting stacks of scrolls when sacrificed

1.043.0 (Beta)

-Stoic Background Status Effect reduction increased from 25% -> 33%
-Rogue victory background effect changed from Boomerang -> Crossbow
-Added a generalized Boomerang background available to all classes
-Fixed some memory leaks
-Fixed certain entities persiting between levels
-Fixed bug where Boss Behemoth glitches and permanently freezes sometimes
-Fixed dying to final boss ice blocks incorrectly stating cause of death as Boulder
-OMP: Fixed crash associated with summoned Wisps
-OMP: Fixed enchanting an equipped item not updating stats correctly
-OMP: Fixed starting spell charges not being correct when using +INT starter gear
-OMP: Fixed over-head tooltips not working properly
-OMP: Fixed FireSpinner trap rotation desync
-OMP: Fixed ElecArc lightning effect sometimes attaching to a random entity
-OMP: Fixed some collision issues with Sacks of Loot

1.042.1 (Beta/Experimental)

-Reduce respawn rate of hard mode monsters
-Midas no longer works on respawned or summoned monsters
-Added a max damage cap of 10 to Shrines
-Fix crash when MagicBlock is out of bounds
-Fixed BossSpriggan shuriken prep tell not disappearing after death
-Fixed crash when visiting a tile outside of room bounds of map
-Fixed negative stat ItemAttributes(-STR, -DEX, etc.) not having a proper negative suffix
-Fixed cursed bow accuracy not working
-Fixed Wildling Bear Stomp/Eagle Rise dealing damage to units in the same faction
-Fixed Dagger Affinity level 3 not dealing return damage
-Fixed slime floors respawning non-slimes
-Fixed interaction between Wand of Digging and FallingDoors (wand now destroys doors)
-Fixed MagicTraps not having gravity
-Fixed infinite loop crash related to Thief NPC quest
-Fixed cases where Spellbooks don't have the correct name
-Fixed Wisp behavior when frozen
-OMP: Fix wisps summoning to wrong entities
-OMP: Fixed some state desynchronization bugs when disconnecting while dead
-OMP: Fix crash when Ghost fails to play laugh sound 
-OMP: Fixed cursed jump boots not working
-OMP: Fixed Level Feel hover text looking choppy


 

1.042.0 (Beta/Experimental)

-Experimental: Monsters respawn in-level in Hard Mode
-Fix crash during level transition with Pet Dogs
-Fix crash when you resize a level and leave an ExitDestination out of bounds
-Fix crash when clicking on level editor when RoomDatabase is empty.
-Fix crash when player has cursedJumpDamage and Fire Shield status effect.
-Fix Spirits spell not persisting between levels.
-Fixed Items that store other items not working after level transition
-Poison status effect can no longer be removed by unequipping VIT gear
-Fixed Spider AI glitching out when stunned during their web shoot animation
-Drinking a potion with Snake Eater will now heal your pet if you have the share potion affinity
-Fixed some dead units being targetable by spells
-OMP: Fixed bug where chickens would mysteriously die during level transitions
-OMP: Fixed BossEvilMage frost nova not freezing players correctly
-OMP: Fixed stacks of items nto always showing pick up text when adding new item to the stack.
 

1.041.2 (Beta)

-Fixed carried crates/objects not properly transitioning between levels

1.041.1 (Very Beta)

-Fixed exiting single player custom games crashing
  

1.041.0 (Very Beta)

-New Catacombs graphics
-Springs now trigger on weapons
-Slighty increased base Zombie attack cooldown (by 15 frames)
-Increased air friction on hard mode BossSpriggan spikey ball
-Hard mode BossWorm lunge attack no longer deals damage on retreat
-Added new controller-friendly NetMenu options for hosting a custom game
-Fixed Wisps being invisible
-Fixed BossNecromancer not playing music after resurrection in hard mode
-Player can no longer swap weapons while attacking (this fixes some bugs related to rod/wand charges being lost)
-Fixed being able to waste sacrificed Bonfire items on skeletons
-Fixed a bug that cause Hand lunge cooldown times to be inconsistent/too short
-Fixed LevelEditor crash when deleting last room in the database
-Fixed crash when BoulderTraps are created out of bounds
-Fixed crash related to particles failing to initializeA
-Fixed crash when trying to place and Entity in LevelEditor without selecting an Entity type
-OMP: Fixed BossDragon having glitched out graphics sometimes
-OMP: Fixed crash when a player uses super jump in the tower right  before level transition
-OMP: Fixed BossSpriggan spikey ball dealing damage after death
-OMP: Fixed desynced player attack state when rejoining a game
-OMP: Fixed skipping of custom levels defined by default next room UID
-OMP: Fixed alternate crate doodad sprites 
-OMP: Fixed a bug that caused players to become unrevivable


  

1.04.5 (Very Beta)

-Dash skill now cancels grappling hook automatically
-Wildling can no longer eagle-rise or bear-stomp while in water
-Added wildling affinity icons
-Fixed being able to sword spin while grappling
-Fixed player weapon becoming stuck swinging when stunned in the middle of an unarmed attack
-Fixed crash related to DemonArmor weapons being destroyed clientside
-Fixed crash when placing shops in LevelEditor
-Fixed crash that could occur when resetting an online game back to the main menu
-Fixed champion bats charging in random directions instead of at the player
-LE(LevelEditor): Added support for champion non-boss monsters using entity mod
-LE: Removed support for custom link types, seeing as they're un-used in custom worlds
-LE: Springs can now affect Chests
-LE: Fixed crash due to resizing acts to super huge sizes. Added hard limit to level sizes.
-LE: Fixed ExitDestinations not working properly in online games, resulting in skipped levels
-LE: Fixed PlayerMod not working in online games
-LE: Fixed Checkpoints not working in online games
-LE: Fixed huge lag in browse room menu due to not caching retrieved information

  

1.04.4 (Very Beta)

-Fixed a major crash that occurred as a side effect of a previous fix
  

1.04.3 (Very Beta)

-Fixed crash when dying to status effects sometimes
-OMP: Fixed players getting teleported out of the final elevator cutscene resulting in death
-OMP: Fixed the game hanging sometimes when shutting down a server
  

1.04.2 (Very Beta)

-Fixed crash reporting not working correctly for stack overflow exceptions
-Fixed various crashes
-Smaller arrows
-Cqc range slightly increased
-Two-handed axe windup speed slightly increased
  

1.04.1 (Very Beta)

-Fix crash that sometimes occured when attacking in different directions with Wildling
-Fixed crash where skeletons would have a null weapon
-Experimental: Spamming fast attacks now results in temporarily slower attacks
-Reverted change that made Eleclance a limited-charge skill
-Fixed crashes associated with drawing entities in the LevelEditor
-Spell Shrines are now guaranteed to not drop the same spell book as those sacrificed
-OMP: Fixed interpolation issues with Plant Boss
-OMP: Fixed desync with hard mode lever and character select screen effects
    

1.04.0 (Very Beta)

-Enabled Hard Mode for users that have beaten the game
-More sprite improvements and tweaks
-Reduced bow recovery time
-Enabled beta Steam Workshop features, including an in-game level editor
-Club shockwaves now start slightly in front of the player
-Tortoises now move randomly when out of sight
-Slightly reworked Chaos effect probabilities, added a new rare outcome
-Reworked BossTowerSerpent fight
-CQC base damage decreased
-BossAbomination rebalanced to be less weak to spammed melee attacks
-Experienced background now gives -3 LUK
-PetDogs now stay on player's back while climbing and hanging on ledges
-Increased PetDog jump height by one tile
-Added new Sword Affinity tier
-Different acts now have reskinned crates/barrels
-Slightly reworked Wildling CQC and Animal affinity trees
-Added new tier to Affinity Swords
-Fixed teleport scrolls teleporting to (0, 0) when unable to find a valid location
-Fixed switching to unarmed weapon not resetting PetDog's Pet Bond weapon attributes
-Fixed ManEatingPlants not being able to eat shrines
-Fixed thrown PetDog not taking damage from plants
-Fixed being able to waste spell charges in the character select screen
-Fixed Rod Affinity Leech Cast causing the player to spend rod charges 
-Fixed longstanding bug that cause BossNecromancer to sometimes get stuck while floating
-Fixed BossBroodDemon's eggs not hatching in water
-Fixed bug that caused some monster's attacks to spawn the wrong projectiles
-Fixed bug that prevents Chest Healing attribute to not work
-Fixed bug that prevented players from exiting the level in very shallow water
-Fixed some issues with Final Boss being stunned and making the fight too easy
-Fixed BossShadowKnight getting stuck at the bottom of the level
-Fixed sword familiar attacking corpses
-Fixed thief NPC not being able to target players
-Fixed being able to ressurect players by saving and loading the game
-Fixed a crash in player select menu where dog palettes wouldn't load
-Fixed a divide-by-zero bug in the continuous collision detection code
-Fixed being able to push boulders behind you due to weapon backswing
-Fixed MainMenu button sounds not playing more than once
-Fixed PetDog not dealing damage whiel whistle is active
-Fixed Thief NPCs being considered a hostile faction before they're aggrod
-Fixed offsets with Holy Weapon projectiles
-Fixed Rangers not displaying correct portrait sprite in game save menu
-Fixed BossTowerSerpent remaining targetable after death
-Fixed save games not saving the number of floors cleared while wearing mortality gear
-Fixed being able to use sword pogo to infinite jump up walls
-OMP: Fixed bug that caused player graves to not appear in the intermission
-OMP: Fixed some BossChimera sprite bugs
-OMP: Fixed a server-side crash associated with casting spells
-OMP: Fixed some item state desyncs
-OMP: Fixed being able to set a multi-line lobby name
-OMP: Fixed major player input desync that could occur when window focus is gained/lost while input is made
		

1.02.9

-Fixed a bug that prevents users from proceeding through the tutorial.
		

1.02.8

-New unlockable player class
-Player animations reworked
-Reworked Tower Serpent boss fight
-Reworked Brood Demon boss fight
-Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
-Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
-Reworked knockback to take into account weapon attack direction
-Player select menu no longer shows other class backgrounds as locked
-Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
-Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
-Added differing particles to Ruins traps based on trap types
-Added a SFX limiter, the same SFX will now no longer be played more than once per frame
-Added limit to number of Spirit Projectiles spawned when hit/struck
-Added a non-particle indicator to ambush-type Slimes
-Added a one frame backswing to Goblin’s attack animation
-Added a subtle graphical indicator for walls that are breakable
-Crates and barrels now visually re-align themself when resting on the ground at an angle
-Optimized some entity handling code
-Fixed Tikiman darts poisoning player even when blocked/dodged
-Fixed imps inflicting poison even if blocked/dodged
-Fixed long-standing bug that prevented all Units from being stunned more than once
-Fixed numerous audio and graphical bugs that occurred when player was frozen
-Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
-Fixed TowerDoor not properly setting tiles to be solid
-Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
-Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
-Fixed BossTowerSerpent's arm glitching out when it dies
-Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
-Fixed bug where monster corpses that are carried into a slime level would disappear
-Fixed some issues with chicken animations
-Fixed misleading Alchemy L4 description
-Fixed boulder protection not working against BossGolem
-Fixed BossGolem's attacks persisting throughout death animation in offline games
-Fixed BossGolem attacking during credits
-Fixed an issue with BossGolem AI when stuck
-Fixed a graphical issue with BossGolem where sprite rotation would become desynced
-Fixed BossGolem being able to hurt players through ceiling tiles while rolling
-Fixed BossGolem's corpse covering up other important entities
-Fixed crash in BossNecromancer due to a target becoming invalid/null
-Fixed corpses on client-side disappearing without a fadeout animation
-Fixed crashes in server thread or other threads freezing entire game
-Fixed boss chest rewards not animation properly
-Fixed some bugs that led to crossbow state desyncs
-Fixed graphical issue with inventory overlay E equipped indicator
-Fixed Thief continuously attacking stunned players instead of properly stealing from them
-Fixed bouncy arrows losing 70% of their speed when hitting the floor
-Fixed stealth not being removed when you miss an attack
-Fixed enemy Wisps not dealing damage to friendly non-player units
-Fixed/removed an invisible solid tile in the Factory boss room
-Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
-Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
-Fixed Arrow Trajectory item attribute being inaccurate for some weapons
-Fixed some interpolation issues with Crossbow loaded/unloaded states
-Fixed shop doors sometimes having an incorrect background sprite.
-Fixed some issues with shop doors being solid when open
-Fixed a crash in the final boss
-Fixed some graphical z-Index issues with torches on the final stage
-Fixed a graphical issue with the Caravan intro fade in
-Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
-Fixed the player stats screen showing inaccurate stats
-Fixed game still having focus when you switch apps while initializing the game
-Fixed BossSpriggan minions looking glitchy while frozen
-Fixed crash related to grappling hook link state
-Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
-Fixed levels sometimes having old NG+ names
-Fixed skeletons being able to whistle and pick up dogs
-Fixed some edge cases where BossNecromancer could get stuck mid-teleport
-Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
-Fixed crash when navigating an empty chat history
-Fixed being able to cast spells while sitting at bonfires
-Fixed outdated tooltip referring to stability stat
-Fixed a couple of bugs with held unit positions while swimming
-Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
-Fixed multi-jumps cancelling casting, despite having Spellcaster 4
-Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
-Fixed Magic Traps spawning in treasure rooms in the Ruins
-Fixed Knight's sword swing attack not properly charging up on the right frame
-Fixed Imps dealing damage during attack animation
-Fixed Spellcaster affinity level 1 not applying correctly
-Fixed Thieves attempting to steal from non-player units
-Fixed soft lock in game credits when parading Lurker
-Fixed Chaos teleports sometimes teleporting you to the left top of the map
-Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
-Fixed bug where velocity added to Doodads was not applied until freeze effect ends
-Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
-Fixed being able to exploit Alchemy L4 by saving the game and loading
-Fixed bug where Tower theme music would sometimes persist after leaving the level.
-Fixed teleport traps killing players that grappled into them
-Fixed/removed an invisible platform in the Ruins
-Fixed frozen MiniMechs falling through the level
-Fixed acid water dealing damage to wraith heads
-Fixed a number of animation issues with Ghosts
-Fixed Shadow Knight Boss pushing level exits
-Fixed crash related to using the emote menu
-Fixed being able to damage to Fairy in the intermission
-Fixed Champion Gauntlets never appearing in item generation
-Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
-OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
-OMP: Fixed some graphical issues with wall phasing
-OMP: Fixed wall phasing not working properly in online games
-OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
-OMP: Fixed a number of AI bugs in online games with BossBehemoth
-OMP: Fixed interpolated Fairy saving animation issues
-OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet

1.011.3

- Fixed framerate issues / vertical-sync inconsistency on certain machines.
- Optimized shadow drawing code: Shadow calculations are no longer draw-frame dependent; they are now calculated once per update-frame.
- Optimized parallax background drawing for Act 4
- Fixed Chimera boss sometimes falling through level.
- OMP: Fixed Thief weapon hitboxes persisting after their death.

1.011.2

- Fixed crash related to opening emote menu with non-standard gamepad bindings
- Fixed crash related to certain status effects expiring
- Fix a bug that caused other player's statuses to be invisible
- BG Strong: STR increase from 1 -> 2
- BG Potion Addict: Potion healing increase from 2 -> 3
- BG Survivor: Fixed description to correctly say bonfires do extra +4 healing.
- Changed visual offsets of items being moved in inventory to make things clearer

1.011.1

- Fix Swooper boulders not being destroyed proeprly
- Fix player arrows breaking on force shield
- Fix NetMenu game name field focus not cancelling upon pressing a button
- Fix player Menus not retracting properly sometimes