1.042.1 (Beta/Experimental)

-Reduce respawn rate of hard mode monsters
-Midas no longer works on respawned or summoned monsters
-Added a max damage cap of 10 to Shrines
-Fix crash when MagicBlock is out of bounds
-Fixed BossSpriggan shuriken prep tell not disappearing after death
-Fixed crash when visiting a tile outside of room bounds of map
-Fixed negative stat ItemAttributes(-STR, -DEX, etc.) not having a proper negative suffix
-Fixed cursed bow accuracy not working
-Fixed Wildling Bear Stomp/Eagle Rise dealing damage to units in the same faction
-Fixed Dagger Affinity level 3 not dealing return damage
-Fixed slime floors respawning non-slimes
-Fixed interaction between Wand of Digging and FallingDoors (wand now destroys doors)
-Fixed MagicTraps not having gravity
-Fixed infinite loop crash related to Thief NPC quest
-Fixed cases where Spellbooks don't have the correct name
-Fixed Wisp behavior when frozen
-OMP: Fix wisps summoning to wrong entities
-OMP: Fixed some state desynchronization bugs when disconnecting while dead
-OMP: Fix crash when Ghost fails to play laugh sound 
-OMP: Fixed cursed jump boots not working
-OMP: Fixed Level Feel hover text looking choppy


 

1.042.0 (Beta/Experimental)

-Experimental: Monsters respawn in-level in Hard Mode
-Fix crash during level transition with Pet Dogs
-Fix crash when you resize a level and leave an ExitDestination out of bounds
-Fix crash when clicking on level editor when RoomDatabase is empty.
-Fix crash when player has cursedJumpDamage and Fire Shield status effect.
-Fix Spirits spell not persisting between levels.
-Fixed Items that store other items not working after level transition
-Poison status effect can no longer be removed by unequipping VIT gear
-Fixed Spider AI glitching out when stunned during their web shoot animation
-Drinking a potion with Snake Eater will now heal your pet if you have the share potion affinity
-Fixed some dead units being targetable by spells
-OMP: Fixed bug where chickens would mysteriously die during level transitions
-OMP: Fixed BossEvilMage frost nova not freezing players correctly
-OMP: Fixed stacks of items nto always showing pick up text when adding new item to the stack.
 

1.041.2 (Beta)

-Fixed carried crates/objects not properly transitioning between levels

1.041.1 (Very Beta)

-Fixed exiting single player custom games crashing
  

1.041.0 (Very Beta)

-New Catacombs graphics
-Springs now trigger on weapons
-Slighty increased base Zombie attack cooldown (by 15 frames)
-Increased air friction on hard mode BossSpriggan spikey ball
-Hard mode BossWorm lunge attack no longer deals damage on retreat
-Added new controller-friendly NetMenu options for hosting a custom game
-Fixed Wisps being invisible
-Fixed BossNecromancer not playing music after resurrection in hard mode
-Player can no longer swap weapons while attacking (this fixes some bugs related to rod/wand charges being lost)
-Fixed being able to waste sacrificed Bonfire items on skeletons
-Fixed a bug that cause Hand lunge cooldown times to be inconsistent/too short
-Fixed LevelEditor crash when deleting last room in the database
-Fixed crash when BoulderTraps are created out of bounds
-Fixed crash related to particles failing to initializeA
-Fixed crash when trying to place and Entity in LevelEditor without selecting an Entity type
-OMP: Fixed BossDragon having glitched out graphics sometimes
-OMP: Fixed crash when a player uses super jump in the tower right  before level transition
-OMP: Fixed BossSpriggan spikey ball dealing damage after death
-OMP: Fixed desynced player attack state when rejoining a game
-OMP: Fixed skipping of custom levels defined by default next room UID
-OMP: Fixed alternate crate doodad sprites 
-OMP: Fixed a bug that caused players to become unrevivable


  

1.04.5 (Very Beta)

-Dash skill now cancels grappling hook automatically
-Wildling can no longer eagle-rise or bear-stomp while in water
-Added wildling affinity icons
-Fixed being able to sword spin while grappling
-Fixed player weapon becoming stuck swinging when stunned in the middle of an unarmed attack
-Fixed crash related to DemonArmor weapons being destroyed clientside
-Fixed crash when placing shops in LevelEditor
-Fixed crash that could occur when resetting an online game back to the main menu
-Fixed champion bats charging in random directions instead of at the player
-LE(LevelEditor): Added support for champion non-boss monsters using entity mod
-LE: Removed support for custom link types, seeing as they're un-used in custom worlds
-LE: Springs can now affect Chests
-LE: Fixed crash due to resizing acts to super huge sizes. Added hard limit to level sizes.
-LE: Fixed ExitDestinations not working properly in online games, resulting in skipped levels
-LE: Fixed PlayerMod not working in online games
-LE: Fixed Checkpoints not working in online games
-LE: Fixed huge lag in browse room menu due to not caching retrieved information

  

1.04.4 (Very Beta)

-Fixed a major crash that occurred as a side effect of a previous fix
  

1.04.3 (Very Beta)

-Fixed crash when dying to status effects sometimes
-OMP: Fixed players getting teleported out of the final elevator cutscene resulting in death
-OMP: Fixed the game hanging sometimes when shutting down a server
  

1.04.2 (Very Beta)

-Fixed crash reporting not working correctly for stack overflow exceptions
-Fixed various crashes
-Smaller arrows
-Cqc range slightly increased
-Two-handed axe windup speed slightly increased
  

1.04.1 (Very Beta)

-Fix crash that sometimes occured when attacking in different directions with Wildling
-Fixed crash where skeletons would have a null weapon
-Experimental: Spamming fast attacks now results in temporarily slower attacks
-Reverted change that made Eleclance a limited-charge skill
-Fixed crashes associated with drawing entities in the LevelEditor
-Spell Shrines are now guaranteed to not drop the same spell book as those sacrificed
-OMP: Fixed interpolation issues with Plant Boss
-OMP: Fixed desync with hard mode lever and character select screen effects
    

1.04.0 (Very Beta)

-Enabled Hard Mode for users that have beaten the game
-More sprite improvements and tweaks
-Reduced bow recovery time
-Enabled beta Steam Workshop features, including an in-game level editor
-Club shockwaves now start slightly in front of the player
-Tortoises now move randomly when out of sight
-Slightly reworked Chaos effect probabilities, added a new rare outcome
-Reworked BossTowerSerpent fight
-CQC base damage decreased
-BossAbomination rebalanced to be less weak to spammed melee attacks
-Experienced background now gives -3 LUK
-PetDogs now stay on player's back while climbing and hanging on ledges
-Increased PetDog jump height by one tile
-Added new Sword Affinity tier
-Different acts now have reskinned crates/barrels
-Slightly reworked Wildling CQC and Animal affinity trees
-Added new tier to Affinity Swords
-Fixed teleport scrolls teleporting to (0, 0) when unable to find a valid location
-Fixed switching to unarmed weapon not resetting PetDog's Pet Bond weapon attributes
-Fixed ManEatingPlants not being able to eat shrines
-Fixed thrown PetDog not taking damage from plants
-Fixed being able to waste spell charges in the character select screen
-Fixed Rod Affinity Leech Cast causing the player to spend rod charges 
-Fixed longstanding bug that cause BossNecromancer to sometimes get stuck while floating
-Fixed BossBroodDemon's eggs not hatching in water
-Fixed bug that caused some monster's attacks to spawn the wrong projectiles
-Fixed bug that prevents Chest Healing attribute to not work
-Fixed bug that prevented players from exiting the level in very shallow water
-Fixed some issues with Final Boss being stunned and making the fight too easy
-Fixed BossShadowKnight getting stuck at the bottom of the level
-Fixed sword familiar attacking corpses
-Fixed thief NPC not being able to target players
-Fixed being able to ressurect players by saving and loading the game
-Fixed a crash in player select menu where dog palettes wouldn't load
-Fixed a divide-by-zero bug in the continuous collision detection code
-Fixed being able to push boulders behind you due to weapon backswing
-Fixed MainMenu button sounds not playing more than once
-Fixed PetDog not dealing damage whiel whistle is active
-Fixed Thief NPCs being considered a hostile faction before they're aggrod
-Fixed offsets with Holy Weapon projectiles
-Fixed Rangers not displaying correct portrait sprite in game save menu
-Fixed BossTowerSerpent remaining targetable after death
-Fixed save games not saving the number of floors cleared while wearing mortality gear
-Fixed being able to use sword pogo to infinite jump up walls
-OMP: Fixed bug that caused player graves to not appear in the intermission
-OMP: Fixed some BossChimera sprite bugs
-OMP: Fixed a server-side crash associated with casting spells
-OMP: Fixed some item state desyncs
-OMP: Fixed being able to set a multi-line lobby name
-OMP: Fixed major player input desync that could occur when window focus is gained/lost while input is made
		

1.02.9

-Fixed a bug that prevents users from proceeding through the tutorial.
		

1.02.8

-New unlockable player class
-Player animations reworked
-Reworked Tower Serpent boss fight
-Reworked Brood Demon boss fight
-Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
-Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
-Reworked knockback to take into account weapon attack direction
-Player select menu no longer shows other class backgrounds as locked
-Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
-Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
-Added differing particles to Ruins traps based on trap types
-Added a SFX limiter, the same SFX will now no longer be played more than once per frame
-Added limit to number of Spirit Projectiles spawned when hit/struck
-Added a non-particle indicator to ambush-type Slimes
-Added a one frame backswing to Goblin’s attack animation
-Added a subtle graphical indicator for walls that are breakable
-Crates and barrels now visually re-align themself when resting on the ground at an angle
-Optimized some entity handling code
-Fixed Tikiman darts poisoning player even when blocked/dodged
-Fixed imps inflicting poison even if blocked/dodged
-Fixed long-standing bug that prevented all Units from being stunned more than once
-Fixed numerous audio and graphical bugs that occurred when player was frozen
-Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
-Fixed TowerDoor not properly setting tiles to be solid
-Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
-Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
-Fixed BossTowerSerpent's arm glitching out when it dies
-Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
-Fixed bug where monster corpses that are carried into a slime level would disappear
-Fixed some issues with chicken animations
-Fixed misleading Alchemy L4 description
-Fixed boulder protection not working against BossGolem
-Fixed BossGolem's attacks persisting throughout death animation in offline games
-Fixed BossGolem attacking during credits
-Fixed an issue with BossGolem AI when stuck
-Fixed a graphical issue with BossGolem where sprite rotation would become desynced
-Fixed BossGolem being able to hurt players through ceiling tiles while rolling
-Fixed BossGolem's corpse covering up other important entities
-Fixed crash in BossNecromancer due to a target becoming invalid/null
-Fixed corpses on client-side disappearing without a fadeout animation
-Fixed crashes in server thread or other threads freezing entire game
-Fixed boss chest rewards not animation properly
-Fixed some bugs that led to crossbow state desyncs
-Fixed graphical issue with inventory overlay E equipped indicator
-Fixed Thief continuously attacking stunned players instead of properly stealing from them
-Fixed bouncy arrows losing 70% of their speed when hitting the floor
-Fixed stealth not being removed when you miss an attack
-Fixed enemy Wisps not dealing damage to friendly non-player units
-Fixed/removed an invisible solid tile in the Factory boss room
-Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
-Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
-Fixed Arrow Trajectory item attribute being inaccurate for some weapons
-Fixed some interpolation issues with Crossbow loaded/unloaded states
-Fixed shop doors sometimes having an incorrect background sprite.
-Fixed some issues with shop doors being solid when open
-Fixed a crash in the final boss
-Fixed some graphical z-Index issues with torches on the final stage
-Fixed a graphical issue with the Caravan intro fade in
-Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
-Fixed the player stats screen showing inaccurate stats
-Fixed game still having focus when you switch apps while initializing the game
-Fixed BossSpriggan minions looking glitchy while frozen
-Fixed crash related to grappling hook link state
-Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
-Fixed levels sometimes having old NG+ names
-Fixed skeletons being able to whistle and pick up dogs
-Fixed some edge cases where BossNecromancer could get stuck mid-teleport
-Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
-Fixed crash when navigating an empty chat history
-Fixed being able to cast spells while sitting at bonfires
-Fixed outdated tooltip referring to stability stat
-Fixed a couple of bugs with held unit positions while swimming
-Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
-Fixed multi-jumps cancelling casting, despite having Spellcaster 4
-Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
-Fixed Magic Traps spawning in treasure rooms in the Ruins
-Fixed Knight's sword swing attack not properly charging up on the right frame
-Fixed Imps dealing damage during attack animation
-Fixed Spellcaster affinity level 1 not applying correctly
-Fixed Thieves attempting to steal from non-player units
-Fixed soft lock in game credits when parading Lurker
-Fixed Chaos teleports sometimes teleporting you to the left top of the map
-Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
-Fixed bug where velocity added to Doodads was not applied until freeze effect ends
-Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
-Fixed being able to exploit Alchemy L4 by saving the game and loading
-Fixed bug where Tower theme music would sometimes persist after leaving the level.
-Fixed teleport traps killing players that grappled into them
-Fixed/removed an invisible platform in the Ruins
-Fixed frozen MiniMechs falling through the level
-Fixed acid water dealing damage to wraith heads
-Fixed a number of animation issues with Ghosts
-Fixed Shadow Knight Boss pushing level exits
-Fixed crash related to using the emote menu
-Fixed being able to damage to Fairy in the intermission
-Fixed Champion Gauntlets never appearing in item generation
-Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
-OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
-OMP: Fixed some graphical issues with wall phasing
-OMP: Fixed wall phasing not working properly in online games
-OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
-OMP: Fixed a number of AI bugs in online games with BossBehemoth
-OMP: Fixed interpolated Fairy saving animation issues
-OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet

1.011.3

- Fixed framerate issues / vertical-sync inconsistency on certain machines.
- Optimized shadow drawing code: Shadow calculations are no longer draw-frame dependent; they are now calculated once per update-frame.
- Optimized parallax background drawing for Act 4
- Fixed Chimera boss sometimes falling through level.
- OMP: Fixed Thief weapon hitboxes persisting after their death.

1.011.2

- Fixed crash related to opening emote menu with non-standard gamepad bindings
- Fixed crash related to certain status effects expiring
- Fix a bug that caused other player's statuses to be invisible
- BG Strong: STR increase from 1 -> 2
- BG Potion Addict: Potion healing increase from 2 -> 3
- BG Survivor: Fixed description to correctly say bonfires do extra +4 healing.
- Changed visual offsets of items being moved in inventory to make things clearer

1.011.1

- Fix Swooper boulders not being destroyed proeprly
- Fix player arrows breaking on force shield
- Fix NetMenu game name field focus not cancelling upon pressing a button
- Fix player Menus not retracting properly sometimes