1.02.9

-Fixed a bug that prevents users from proceeding through the tutorial.
		

1.02.8

-New unlockable player class
-Player animations reworked
-Reworked Tower Serpent boss fight
-Reworked Brood Demon boss fight
-Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
-Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
-Reworked knockback to take into account weapon attack direction
-Player select menu no longer shows other class backgrounds as locked
-Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
-Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
-Added differing particles to Ruins traps based on trap types
-Added a SFX limiter, the same SFX will now no longer be played more than once per frame
-Added limit to number of Spirit Projectiles spawned when hit/struck
-Added a non-particle indicator to ambush-type Slimes
-Added a one frame backswing to Goblin’s attack animation
-Added a subtle graphical indicator for walls that are breakable
-Crates and barrels now visually re-align themself when resting on the ground at an angle
-Optimized some entity handling code
-Fixed Tikiman darts poisoning player even when blocked/dodged
-Fixed imps inflicting poison even if blocked/dodged
-Fixed long-standing bug that prevented all Units from being stunned more than once
-Fixed numerous audio and graphical bugs that occurred when player was frozen
-Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
-Fixed TowerDoor not properly setting tiles to be solid
-Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
-Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
-Fixed BossTowerSerpent's arm glitching out when it dies
-Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
-Fixed bug where monster corpses that are carried into a slime level would disappear
-Fixed some issues with chicken animations
-Fixed misleading Alchemy L4 description
-Fixed boulder protection not working against BossGolem
-Fixed BossGolem's attacks persisting throughout death animation in offline games
-Fixed BossGolem attacking during credits
-Fixed an issue with BossGolem AI when stuck
-Fixed a graphical issue with BossGolem where sprite rotation would become desynced
-Fixed BossGolem being able to hurt players through ceiling tiles while rolling
-Fixed BossGolem's corpse covering up other important entities
-Fixed crash in BossNecromancer due to a target becoming invalid/null
-Fixed corpses on client-side disappearing without a fadeout animation
-Fixed crashes in server thread or other threads freezing entire game
-Fixed boss chest rewards not animation properly
-Fixed some bugs that led to crossbow state desyncs
-Fixed graphical issue with inventory overlay E equipped indicator
-Fixed Thief continuously attacking stunned players instead of properly stealing from them
-Fixed bouncy arrows losing 70% of their speed when hitting the floor
-Fixed stealth not being removed when you miss an attack
-Fixed enemy Wisps not dealing damage to friendly non-player units
-Fixed/removed an invisible solid tile in the Factory boss room
-Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
-Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
-Fixed Arrow Trajectory item attribute being inaccurate for some weapons
-Fixed some interpolation issues with Crossbow loaded/unloaded states
-Fixed shop doors sometimes having an incorrect background sprite.
-Fixed some issues with shop doors being solid when open
-Fixed a crash in the final boss
-Fixed some graphical z-Index issues with torches on the final stage
-Fixed a graphical issue with the Caravan intro fade in
-Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
-Fixed the player stats screen showing inaccurate stats
-Fixed game still having focus when you switch apps while initializing the game
-Fixed BossSpriggan minions looking glitchy while frozen
-Fixed crash related to grappling hook link state
-Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
-Fixed levels sometimes having old NG+ names
-Fixed skeletons being able to whistle and pick up dogs
-Fixed some edge cases where BossNecromancer could get stuck mid-teleport
-Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
-Fixed crash when navigating an empty chat history
-Fixed being able to cast spells while sitting at bonfires
-Fixed outdated tooltip referring to stability stat
-Fixed a couple of bugs with held unit positions while swimming
-Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
-Fixed multi-jumps cancelling casting, despite having Spellcaster 4
-Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
-Fixed Magic Traps spawning in treasure rooms in the Ruins
-Fixed Knight's sword swing attack not properly charging up on the right frame
-Fixed Imps dealing damage during attack animation
-Fixed Spellcaster affinity level 1 not applying correctly
-Fixed Thieves attempting to steal from non-player units
-Fixed soft lock in game credits when parading Lurker
-Fixed Chaos teleports sometimes teleporting you to the left top of the map
-Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
-Fixed bug where velocity added to Doodads was not applied until freeze effect ends
-Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
-Fixed being able to exploit Alchemy L4 by saving the game and loading
-Fixed bug where Tower theme music would sometimes persist after leaving the level.
-Fixed teleport traps killing players that grappled into them
-Fixed/removed an invisible platform in the Ruins
-Fixed frozen MiniMechs falling through the level
-Fixed acid water dealing damage to wraith heads
-Fixed a number of animation issues with Ghosts
-Fixed Shadow Knight Boss pushing level exits
-Fixed crash related to using the emote menu
-Fixed being able to damage to Fairy in the intermission
-Fixed Champion Gauntlets never appearing in item generation
-Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
-OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
-OMP: Fixed some graphical issues with wall phasing
-OMP: Fixed wall phasing not working properly in online games
-OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
-OMP: Fixed a number of AI bugs in online games with BossBehemoth
-OMP: Fixed interpolated Fairy saving animation issues
-OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet

1.011.3

- Fixed framerate issues / vertical-sync inconsistency on certain machines.
- Optimized shadow drawing code: Shadow calculations are no longer draw-frame dependent; they are now calculated once per update-frame.
- Optimized parallax background drawing for Act 4
- Fixed Chimera boss sometimes falling through level.
- OMP: Fixed Thief weapon hitboxes persisting after their death.

1.011.2

- Fixed crash related to opening emote menu with non-standard gamepad bindings
- Fixed crash related to certain status effects expiring
- Fix a bug that caused other player's statuses to be invisible
- BG Strong: STR increase from 1 -> 2
- BG Potion Addict: Potion healing increase from 2 -> 3
- BG Survivor: Fixed description to correctly say bonfires do extra +4 healing.
- Changed visual offsets of items being moved in inventory to make things clearer

1.011.1

- Fix Swooper boulders not being destroyed proeprly
- Fix player arrows breaking on force shield
- Fix NetMenu game name field focus not cancelling upon pressing a button
- Fix player Menus not retracting properly sometimes